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Where it changes has everything to do with how you reach the exit. In this regard Locoroco behaves like any other 2D platformer. Your goal remains the same through all 40 stages and five worlds of the game. The goal in every level sees you steer the Locoroco - smiling blobs of goo - to an exit. Locoroco is funny, quirky, accessible and altogether unique just the thing you want in your pocket when waiting for the bus. Everything from its hallucinatory visual presentation and infectious soundtrack, to the layout of its menu and interface, has more personality than half of the system's library combined. Locoroco adds a dash of spice missing from the PSP library. Though at first all you see is lunacy - colorful, magnificent lunacy. And just to be clear, uniqueness isn't what makes Locoroco a success it's the fact that it works as a wholly entertaining portable product.
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Hell, it plays unlike most games in existence, for that matter. It plays unlike any other game on the PSP.
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It's a strange and unique concept that comes at a time when Sony's handheld has come under fire as a system of hand-me-downs.
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Think of interactive lava lamps spliced with traditional platform gameplay and you have Locoroco.
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