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Texture format targeting provides value even for smaller games due to the advantages of newer texture compression formats. Higher bandwidth version of much of this informationĪndroid App Bundle will be the required publishing format for all new games and apps as of August 2021, which means that Google Play Asset Delivery will be required for new games that want Google Play to host more than 150MB of assets. You can even dramatically reduce your download size and on-device footprint by optimizing the tradeoff between size and quality. The Adaptive Scalable Texture Compression (ASTC) format offers advantages, such as improved rendering performance, faster load times, a smaller in-memory footprint, better battery life, and improved visual quality. With Texture Compression Format Targeting, you can start using ASTC for devices that support it while falling back to ETC2/ETC1 to devices that don’t. It offers multiple delivery modes, auto-updates, compression, and delta patching, all hosted at no cost to you.Īs of today, you can use Google Play Asset Delivery to include textures in multiple texture compression formats in your Android App Bundle and Google Play will automatically deliver the assets with the best supported texture compression format for each device. Google Play Asset Delivery allows you to publish an Android App Bundle to Google Play containing all the resources your game needs. Play Asset Delivery downloads the best supported texture for the device Posted by Yafit Becher, Product Manager & Dan Galpin, Developer Advocate
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